Overview
Draconus Rex is a simultaneous, turn-based, strategy game that you can play as either a single-player game against the CPU of your device, or as a two-player game against a live adversary over the Internet.
At its heart, Draconus Rex is a cross between reptilian "falconry" and chess. You start as a novice dragoneer by "impressing" a young Fire Lizard. To advance from novice to master, you must learn how to control your dragon through a series of battles against increasingly dangerous foes, and devise winning combat strategies. The gold you earn will enable you to acquire and train more dragons with greater strength and more complex abilities.
Communication between a dragon master and dragon is crucial to success in battle. Although completely devoted to you, your Fire Lizard can understand only very basic commands: fly to this location, execute this combat move, fire on your opponent at the end of the move or engage in talon-to-talon combat (melee). As you gain in knowledge and skill, you will learn to choose your moves strategically to outwit your opponent. To learn battle strategy, it's best to fight your first battles in single-player combat against a computer-generated Lizard of the same class as your own (these will help you hone your dragon craft and prepare you to face more formidable foes.)
Every battle earns your dragon experience points, and as she gains levels, she will learn more powerful breath attacks and melee attacks, and more complex aerial maneuvers. She'll also be better able to maintain good health in combat. When you feel confident in your dragon's abilities, try your luck against more formidable opponents.
Achievements in battle earn you gold. This gold can be used to buy new dragons from the Dragon Store. Each new dragon is added to your Dragon Roost. Obviously, higher-level dragons (such as the massive and wily Epic dragons) cost more than lower-level ones. All dragons can achieve level 25, but while even a Flying Lizard can grow in power and learn some smooth new moves, the higher-level dragons have unique abilities that are specific to their breed.
As you fill your Roost with different types of dragons, you'll learn which dragon abilities match up well against your various opponents' abilities. Even though you start as a novice dragon trainer and possess an entry-level Fire Lizard, you've got your own unique talents. Use them to conquer the skies and train up a dragon that can go talon-to-talon with any dragon in the sky!
Battle Rules
The rules of the match are simple. The first dragoneer to bring down his opponent's beast wins the match.
Combat Methods
Each dragon has a form of breath attack that can deal damage to an opponent. Some types of breath weapons have lingering effects. All dragons are able to use their breath weapons as many as 60 degrees to the left or right of the direction they're facing when they use it. However, an angled attack causes reduced damage, and special breath effects are possible only when a dragon scores a hit directly in front.
Range also affects the amount of damage a breath attack can do. With most dragons, the damage diminishes at greater distances. If you are too far away from your opponent or are not facing them at the end of a combat move, your dragon will not be able to attack at all, and will have to try again on the next move.
When two dragons arrive at the same place at the end of a combat maneuver, they will engage in melee combat, fighting tooth and claw! Some dragons are better at this than others, so always check your dragon's abilities in this area against those of your opponent. This information is available on the Dragon Info screen as SEEN HERE.
Fields of Battle
There are four different arenas or fields of battle in the dragon realm: The Volcano, Nesting Peaks, Treasure Cave, and Cloud City. Each of these arenas is a different size, and it is possible to run out of room and find yourself flying at the edge of a battlefield. This can limit your dragon's ability to execute some maneuvers, as they are not allowed to leave the arena. The limits of each battlefield are marked with a bright border during Maneuver Selection in Map View. Fly carefully if your battles take you to the edge of an arena!
Once you have mastered the fine art of dragon combat, invite your friends to meet you in the skies of Draconus Rex. Learn your opponent's abilities, as well as those of your own dragons. Hone your skills, strategize, and practice your battle tactics. Try to second guess your wily opponent - what will his next move be? See if you can guess it and get the drop on him!
May the best dragon win!
The Interface
Navigating the Battlefield
The combat moves that each dragon makes depend upon the destination you've chosen for the move and the direction you choose to face at the end of the move. Each dragon knows a subset of the entire catalogue of possible maneuvers. Your choices here are limited to the moves your particular dragon knows. Obviously, the more maneuvers a dragon knows, the more powerful it is. When you select a destination and a heading, your dragon will know the move that matches that combination. When you tap FLY, the move will be executed.
You begin each combat turn by tapping the desired destination hexagon. Any GREEN hexagon is a valid destination for your dragon. GOLD hexagons are valid destinations for both dragons in a match. RED hexagons can only be used by your opponent. The tapped hexagon will light up and will display from one (1) to eight (8) directional triangles. These indicate the directions your dragon may end its move. Once you've tapped an triangle to select a final heading, the game will display the flight path your dragon will take to get there.
You can always change your mind about a move. To do this, simply tap a different hexagon or triangle. This allows you to preview the different maneuvers possible for your dragon before making a final selection. Once you have decided on your move, tap the FLY button to set the dragon's course. If you're playing against the computer, the dragon will execute the move immediately. If you're playing another live player, both moves will be executed as soon as both players have set their flight paths and tapped FLY.
During the move selection phase of a battle, tapping a dragon's avatar will bring up the Dragon Info Screen, which describes that dragon's current abilities and level. Tap the Close button (X) to dismiss this screen.
Point of View Camera
While your combat moves are being executed or you are replaying a move or an entire match, a small triangular icon appears, centered at the top of the screen. This is the POV Camera icon. When you tap it a menu will display three viewpoint icons: tap the left icon to display the action from your dragon's point of view; tap the right icon to display the action from your opponent's point of view, tap the center icon to display the action in Map View. Your POV selection will remain in effect until you change it.
Dragon Health Indicators
In any view, both dragons' avatars are displayed in the upper corners of the screen. Your dragon will be on the left; your opponent's dragon on the right. Each dragon's name (or type) is shown along with the symbol for their breath type (fire, ice, poison, void, lightning, or rainbow). Below that, the dragon's health is displayed in two formats: as health points (HP), and as a RED health gauge.
The points format shows the dragon's current HP versus his maximum HP. For example, 20/42 means your dragon currently has twenty out of forty-two health points. Your dragon's health is also displayed in a vertical red gauge, rather like an old-fashioned thermometer. Keep a close eye on this: when the red is gone, so are your dragon's health points!
To see the navigation screen and have it's fields explained TAP HERE.
The Dragons
Dragon Experience and Level
What makes dragons different? Each species and subspecies of dragon except Flying Lizards has one or more unique special abilities. These may come in the form of special breath weapons or a special asset or talent, such as being able to fly backwards on the battlefield.
Your first (standard issue) Fire Lizard starts as a Level 1 dragon with zero experience. As dragons battle one another, they earn experience points (EXP). The number of points awarded in battle is based on the comparative experience levels of the combatant dragons. Fighting a stronger opponent can gain your dragon more experience than fighting a weaker one, but this advantage tapers off if the levels differ by too much. For example, if you pit your Fire Lizard against any breed of Epic dragon, you'll earn fewer experience points than if you fight a dragon that's closer to yours in EXP. The reverse is also true: you gain fewer experience points by defeating a lower-level dragon.
Experience points are awarded at the end of each match. A dragon “levels up” when it gains enough points to reach an experience level threshold and graduates to the next higher level. These thresholds run from 100 EXP (Experience Level 2), to 200 EXP (Level 3), to 400 EXP (Level 4) and so on. Each subsequent level takes significantly more experience than the previous one required, but higher-level dragons earn experience at a faster rate.
Experience points are awarded to the dragon, NOT the dragoneer. Experience gained by one dragon in your Roost does not affect the experience level of other any other dragon(s).
Experience points and level promotions are saved online in the “cloud”. This means that if you have a dragon that is engaged in multiple two-player battles, increases in experience gained during any one of those battles are not assessed until each match is completed. If the same dragon is engaged in another match that is still in progress, its experience gained is not reflected in The Roost until that match is over, dragons cannot advance levels in the middle of a match.
In the event that your dragon levels up at the end of a match, you will be given a choice of increasing that dragon's ability in one of four areas: Breath Damage, Melee Damage, Health, and Maneuvers. Only two of these abilities will be presented for you to choose between at any one time, so choose wisely!
Flying Lizards
The Flying Lizard is a tiny dragon with a compact body and large wings. He's a beginner's dragon - but don't underestimate his potential. Over time, a Lizard can be trained into a formidable fighter! These dragons have a limited number of moves and don't do a lot of damage - especially against a stronger opponent - but the more you fly your Lizard, the more experience he will get and the more powerful he will become. You start out the game with a Fire Lizard, but there are other types of Flying Lizards that can be purchased in the store. There are no Epic Lizards.
The Flying Lizards are:
Primary Weapon:
Fire Breath
The Fire Lizard is a fire-breathing dragon in miniature. Her little fireballs pack a minimal punch and she has a limited number of combat tricks up her scaly sleeve.
Primary Weapon:
Frost Breath
The Frost Lizard is a cold competitor. She can slow down her opponent with a direct shot of icy air at close or medium range.
Primary Weapon:
Poison Breath
The Poison Lizard is a toxic hazard going somewhere to happen. A direct hit with her breath, from close or medium range, will cause lingering damage over several turns.
Primary Weapon:
Lightning Breath
The Lightning Lizard has an electric personality. If her sizzling attack scores a direct hit at close or medium range, it will confuse opponents for a complete turn.
Flying Beasts
Special Abilities: Smash and Thick Skin
Flying Beasts are brawny brutes that prefer to slug it out in melee combat. Their tiny wings limit their flying quickness and speed, but what they lack in maneuverability, they make up in Thick Skin — special melee armor that protects them from an adversary's sharp talons. They also possess Smash, an ability that goes with their club-like tails. Still, they are able to deal real damage with their breath attacks or use them to setup melees in subsequent turns. Keep your distance from these monsters!
Common Beasts in the Dragon Store start at Level 3 and are:
Primary Weapon:
Frost Breath
The Rime Beast is a big, bulky brawler that prefers melee to dealing icy breath attacks. He does more damage in a brawl and takes less. But don't discount his Frost Breath, it limits the long range moves of his opponent for the following turn!
Primary Weapon:
Fire Breath
The Fire Beast would rather maul his opponents than burn them up. His tough armor makes him a great melee fighter.
Primary Weapon:
Void Breath
The Boneyard Beast is another brawler that prefers melee to breath attacks, but his breath is something else. Void breath drains health away from his opponent and adds half of it to his own health bar!
Wyverns
Special Ability: Swift
Wyverns are peculiar, bird-like dragons. They don't pack a huge wallop with their breath attacks, and their melee attacks aren't particularly strong either. But, however much they may remind you of ill-tempered half-plucked chickens, they're swift and posses a unique ability. Only Wyverns can fly backwards to reach destinations behind their Home position (this can be invaluable in a long battle). Don't count the Wyvern out because of its size! It is just strange enough to be formidable.
Common Wyverns start out from the store at Level 5 and are:
Primary Weapon:
Lightning Breath
The Wyvern is small and has low impact breath, but she is a crafty flier and his Lightning Breath will confuse an enemy during the turn after a direct hit. Wyverns can also fly to places no other dragons can!
Primary Weapon:
Void Breath
This Wyvern might not be much of a brawler, but she's a fantastic flier and, as her name implies, she has the vampiric ability to drain her opponent's health and add half of what she drains to her own healt bar!
Primary Weapon:
Fire Breath
The Lava Wyvern only looks like a rooster with a horn on his beak. In battle, she's lean and mean. Her melee attacks are weak, but xhe's swift in the air and, like all Wyverns, she can fly backwards on the battlefield!
Drakes
Special Abilities: Swift and Long Shot
Drakes are friendly, loyal and superb fliers, and they are swift, but what really makes them different is the way their breath attacks work. Unlike all other dragon breeds, the Drake's breath attacks are more potent when the target is farther away and weaker when the target is close. Consider that when strategizing, they are capable of doing a fair amount of damage in melee. The Drakes also can learn some unique maneuvers as they level-up that help them take advantage of their peculiar form of combat.
Common Drakes start out from the store at Level 7 and are:
Primary Weapon:
Poison Breath
Poison Breath will continue to affect opponent beyond the initial hit. Like all Drakes, she has some unique maneuvers that compliment this special ability.
Primary Weapon:
Void Breath
The Void Drake is a beautiful creature, but he can be a real drain on your opponent's patience and health!
Primary Weapon:
Lightning Breath
The Electric Drake is a shocking combatant. Her special maneuvers let her range far and fast, and her Lightning Breath will confuse her opponent for a complete turn.
Wyrms
Despite their imposing size and manner, Wyrms are usually gentle creatures ... until they are gravely wounded. Then they manifest their special talent - they Berserk. These beautiful dragons have fair melee ability and are good fliers, but it's their Berserker behavior that makes Wyrms terrifying combatants. If a Wyrm gets so badly damaged that its health drops below a certain threshold, it becomes enraged. When this happens its breath and melee attacks become more powerful! You can tell when a Wyrm has gone Berserk - the dragon avatar above its health gauge will glow red.
Common Wyrms start out at Level 9 and are:
Primary Weapon:
Poison Breath
The Wyrm is a big boy! When he gets badly hurt, he will Berserk and increase the damage he does with his breath. His Poison Breath will continue to affect his opponent beyond the initial hit.
Primary Weapon:
Frost Breath
The Glacier Wyrm is a cold customer. Like all Wyrms, he goes Berserk when badly hurt. This increases the frosty damage he does with his breath, which further limits his opponent's range of flight.
Primary Weapon:
Lightning Breath
This Wyrm believes in shock therapy. You don't want to be his next patient - especially if he goes Berserk!
Dragonettes
Special Ability: Blink
Unlike the other dragon breeds that are noble (or at least neutral), the Dragonettes are sneaky foes who fight without honor. These pugnacious little dragons are excellent fliers, but what really makes them special is their signature talent: Blink! If a Dragonette is attacked directly, it's quick enough to launch its own breath attack, then Blink! It disappears into the ether while its adversary's attack whizzes harmlessly by. Dragonettes use their ability to pop on and off the battlefield to demoralize their foes. When you're pitted against these little sneaks, a good strategy is to come at them from an angle.
Common Dragonettes start out at Level 11. The Common Dragonettes are:
Primary Weapon:
Void Breath
This little creature is a Dragonette Dracula. Her Void Breath sucks the life out of her opponent and adds half as much to her own health bar! Plus, Blink! and she's gone!
Primary Weapon:
Frost Breath
The Snow Dragonette prefers to chill ... chill out his enemies with her Frost Breath, that is. She can also Blink, and thereby evade any direct attack. Time to get sneaky right back if you're facing one of these.
Primary Weapon:
Fire Breath
Blink! Now you see her, now you don't! Approach with stealth. Her breath is hot, hot, hot!
Royal Dragons
Special Abilities: Dispersion and Berserk
Royal Dragons are True Dragons and the exact opposite of Dragonettes. They are the most noble of creatures, honorable in battle. They have have both Berserk and a special talent called Dispersion, which can shield them from a portion of the damage dealt by a direct attack. These big, beautiful dragons excel in every facet of performance. They are powerful fliers and strong melee combatants - more than a match for any other breeds.
Royal Dragons start at Level 13 and are:
Primary Weapon:
Fire Breath
Behold his strength, powerful attacks, superior intelligence. The Dragon can Disperse 50% of a direct breath attack and, if gravely wounded, he will Berserk.
Primary Weapon:
Lightning Breath
The Dire Dragon can Disperse 50% of a direct breath attack, and can Berserk. Her Lightning Breath will confuse an opponent for a complete turn when it hits them head on from close or medium range.
DRAGON
Primary Weapon:
Poison Breath
The Venom Dragon can not only Disperse 50% of a direct breath attack, and go Berserk, but his breath can infect his opponents with a lingering toxin!
Epic Dragons
There are Epic sub-species of most breeds of dragons that are included with their species in the Dragon Store. The exception to this is the Flying Lizards. Epic Dragons have greater intelligence, strength and health, and posses unique abilities or maneuvers that their lesser cousins do not. As a result, they are much more formidable in combat than the common dragons of their breed.
All Epic Dragons start out at Level 16 and are:
Species: Beast
Primary Weapon:
Lightning Breath
The Havoc Beast is the ultimate brute. He likes to fight in close quarters and has brawn to make him dominant in a melee. Plus, his melee attacks are vampiric and return to him half the health points he steals.
Species: Wyvern
Primary Weapon:
Poison Breath
The Epic Cockatrice is one ornery dragon. She possesses several unique maneuvers and has a Stinger attack that lets her also shoot Poison Breath ... er ... behind her!
Species: Drake
Primary Weapon:
Frost Breath
Sir Francis Drake is an adventurer. He possesses a vast selection of combat maneuvers and he's not afraid to use them. A direct attack of his chill breath keeps his opponent from using long range and special Swift maneuvers on the next turn.
Species: Drake
Primary Weapon:
Fire Breath
Don't butt heads with Aigipan. She'd as soon bowl you over with her oversized horns as burn you to a crisp with her very hot breath!
Species: Wyrm
Primary Weapon:
Fire Breath
Tiamat is a monster. Most of his abilities are highly advanced, including the amount of damage he does when berserking.
Species: Wyrm
Primary Weapon:
Lightning Breath
The Ghost Wyrm is an unholy terror. His Berserk attacks, like Tiamat's, are the deadliest in the realm. Anyone who fights the Ghost Wyrm must be quick and cagey to stand a ghost of a chance against this pale leviathan.
Species: Dragonette
Primary Weapon:
Rainbow Breath
The Voodoo Dragon is a nasty, if colorful, customer. Watch out for her bad technicolor mojo, as this little dragon can alternate between all five breath attacks. And yes, she can also Blink to avoid damage.
Species: Dragonette
Primary Weapon:
Poison Breath
Fafnir the Brave is not without his weaknesses. But being able to Blink is not one of them.
Species: Royal Dragon
Primary Weapon:
Rainbow Breath
Quetzalcoatl is a Queen who can Disperse 60% of a direct breath attack and Berserk. Her Rainbow Breath will keep opponents guessing. With Queen Q, you never know what sort of attack you're going to get.
Species: Royal Dragon
Primary Weapon:
Void Breath
Vibria is all that a Royal Dragon should be. She can Disperse 60% of a direct breath attack, go Berserk, and drain the life right out of you while doing it. Tread the air carefully in her territory and be prepared to fight!
Maneuvers
Maneuvers are divided into three different ranges: Close, Medium and Long. The classification depends on how far from your original position your dragon ends up after performing a given maneuver.
Close range maneuvers are moves your dragon executes within its Home location. To perform a Close maneuver, you select your Home hexagon as your destination and choose a heading. Your dragon will execute a maneuver that will end with her in the same location, though possibly facing a new direction. All dragons except Wyverns can perform all six of the Close maneuvers. Wyverns cannot perform Morjim's Deceit (180 degree turn) unless it is learned during upgrades.
Medium range maneuvers leave you one hexagon away from your Home position.
Long range maneuvers leave you two hexagons away from your Home position.
Breath Weapons
There are five basic types of Breath weapons: Fire, Frost, Lightning, Poison, and Void. Most Dragon breeds have a subspecies capable of one of these breath attacks.
Fire
Fire is the most physically damaging of the breath attacks, though it has no special properties or lingering effects. All dragon breeds have a sub-species that can breathe Fire.
Frost
Frost attacks are hard to weather. Not only do they do significant damage on impact, but if a Frost attack scores a direct hit at close or medium range, it will freeze the affected dragon, limiting his maneuvers for the next turn. It will also prevent the frozen dragon from completing any long distance maneuvers. In addition, it will prevent the use of any breed-specific "special" maneuvers, such as the Wyvern's ability to fly backwards and the Drake's long distance effectiveness. This capability can make all the difference in a match. You can tell when your dragon is "chilled" from a Frost attack - the dragon avatar above his health gauge will glow a light blue.
Lightning
Lightning is an electrifying breath attack. Foes hit dead-on with this shock effect at close or medium range will become Confused for the next turn. The Confused dragon will be able to fly to a destination, but will not be able to select a specific a maneuver. This means it will not be able to chose the desired final direction facing. You will know when your dragon is Confused - the navigation triangles on your target hexagon will flash and cannot be selected. In addition, the FLY button will become active immediately once you've selected your destination. Your dragon's avatar will also glow yellow.
Poison
Poison doesn't do a lot of damage with the initial hit, but a direct hit from close or medium range will affect the target dragon over the next two turns. You can tell if your dragon is afflicted with poison, as she will become a sickly green color until the effects wear off, and her avatar will glow green as well.
Void
Void attacks do not have any lingering effects on the target dragon. However, they have a magical, vampiric effect: if the attack comes from short or medium range and scores a direct hit, half of the health it steals from its opponent is added to the health of the attacker up to its maximum health.
Rainbow
Only two dragons use Rainbow Breath: Quetzalcoatl and the Voodoo Dragon. Rainbow breath alternates between the five breath types described above. This means that the opponent never knows what sort of breath attack to expect. Surprise!
Melee Combat
Melee combat will take place whenever two dragons arrive at the same destination at the end of a turn. The dragons will fight briefly, tooth to claw. Both dragons are guaranteed to take damage in melee combat, but how much depends upon the specific type of dragon. Some, like the Beasts, are armored to take less melee damage. It's best to keep your distance from dragons with Thick Skin.
Dragon Store
This is where you spend the gold you've so painstakingly earned while working with and leveling up your dragons. All seven breeds of dragons are displayed here, along with each of the sub-species currently known. Tap any creature to see its characteristics, skills, talents and power. If you have enough game gold to afford it, you can purchase any creature here.
To see the Dragon Store panel and what the fields are TAP HERE.
Treasure Store
The treasure store is where you can buy gold. Gold is for sale in three different bundled quantities and may be spent at the Dragon Store.
To see the Treasure Store panel and what the different fields mean TAP HERE.
Other Game Panels
My Games
When you tap the Start button on the main title page, you will be taken to the My Games screen. The My Games screen includes a control panel on which you can view your account information, see the stats for the currently selected dragon, select a new dragon to play with, view your achievements, and begin games versus the CPU, someone in your Friends group, or a player who is not in your Friends group for whom you know their UserName or email address. You will also see any games in progress listed beneath the My Game control panel.
In order to participate in a game with a human opponent, each player must have previously registered a unique UserName and password. This only needs to be done once and can only be done when you have an online Internet connection from your device.
Tapping the Choose Dragon button takes you to your Dragon Roost (see below). Once you've selected a dragon for combat, you can return to My Games to start a new game or undertake other tasks.
To see an example of the My Games screen and have it's fields explained TAP HERE.
Dragon Roost
Each player's account begins with a Dragon Roost populated by a single Fire Lizard. Your roost is where all of your dragons reside and where they line up for inspection. The most recently acquired creatures are on the left, the oldest on the right. Tapping a dragon will display the Dragon Info screen and complete statistics for that dragon. Tap Close (X) to return to your roost or tap the SELECT DRAGON button to choose the dragon on display as your active fighter. You may rename a dragon any time the Edit icon (pencil) is displayed in the upper right quadrant of the dragon's blue name box.
Tutorial
A tutorial is provided to walk you through a battle, hands-on. It will introduce you to the navigation map and combat interface, teach you how to issue battle instructions and familiarize you with various dragon combat moves. The tutorial will remember your place if you exit it by tapping Close (X). You'll earn an achievement for completing the tutorial, but gold will not be awarded until you begin real gameplay.
Dragon Store
This is where you spend the gold you've so painstakingly earned while working with and leveling up your dragons. All seven breeds of dragons are displayed here, along with each of the sub-species currently known. Tap any creature to see its characteristics, skills, talents and power. If you have enough game gold to afford it, you can purchase any creature here.
Matchup Screen
Two-player game: A two-player game begins when one player challenges another to combat. When you get an invitation to battle another dragoneer, the invitation will indicate the level of the opposing Dragon. This allows you to choose the appropriate dragon to send into battle. Likewise, when you invite someone to do battle against one of your dragons, they will have an opportunity to choose a dragon that matches up well against yours. Once combatants have been selected, a Matchup screen will display the full stats for both dragons. Once you get to the Matchup screen, it's too late to choose another dragon, though you will be given the opportunity to surrender once combat has begun. If you take on an opponent who responds to your challenge with a dragon of a much higher level than yours, it might be advisable not to invite that dragoneer to a battle again!
You can have multiple two-player games running simultaneously.
One-player game: Once you have chosen an opponent dragon and tapped FIGHT!, the Matchup screen will display. You can see how well (or poorly) the two dragons match up. If you think your dragon is up to the challenge, tap Start. If you want to face a different enemy dragon, tap Close (X) to return to the My Games screen to choose another dragon to challenge. This will begin a new game that will replace the first one.
You can only have a single one-player game active at any time.
Battle Results & Rewards Screens
Once a battle is concluded, a Results screen will display. It will show whether you've won glorious victory or gone down in ignominious defeat, and give the statistics for the match, including how many turns the battle took, and the number of breath attacks and melee attacks each dragon executed.
From this screen, you can replay the entire match or just the last combat move.
Rewards Screen
When you move on from the Results screen, you will see the progress your dragon has made in leveling up, how many points your dragon must earn to achieve its next upgrade, how much gold you've earned in this match and how much gold you've earned overall.
When a dragon's experience passes the next level threshold it undergoes a kind of metamorphosis that takes its toll on the dragon (kind of like a snake shedding its skin). It takes some time for a dragon to recover from this, so consequently your newly-leveled dragon will be unplayable immediately after leveling-up. The amount of time required for this transformation increases with the experience level of your dragon, the higher the level the longer the recovery period. During this period your dragon may not be selected from the MyGames screen "Choose Dragon" button and any outstanding invitations for new matches using that dragon are cancelled. Any of your existing matches (accepted and in progress) using instances of that dragon are unaffected and continue at the previous dragon experience level. If you so desire you can spend some of your hard-earned in-game GOLD to bypass this delay altogether.
When your dragon levels up at the end of a match, you will be offered a choice of skills to upgrade, such as health points, melee strength or breath weapon power. Choose wisely!
Settings
The Settings screen is where you can adjust such game features as audio volume for music and sound effects, the level of gameplay help you want and profanity filtering. (Since you may name your dragon anything you choose, and that name is visible to opponents of a wide array of ages and sensibilities, we provide this last option to suppress the display of common North American profanity when it is detected.)
To see the Settings screen and have it's fields explained TAP HERE.
Special Abilities
Blink
Blink is unique to Dragonettes. If a dragon possessing Blink can see an opponent's attack coming from head on, he can launch his own breath attack and quickly pop into the ether momentarily - just long enough for the opposing breath attack to pass by harmlessly. Using this ability, the dragon can completely avoid taking damage from direct attacks. If you fight a dragon with Blink, it's best to attack from the side or behind.
Dispersion
Dispersion is a common ability among Royal Dragons. It functions as a shield, causing breath weapon damage dealt by an opponent to be reduced by the amount indicated on a given dragon's Info screen or on the Battle Matchup screen (which shows how two dragons match up against each other). Some dragons can disperse more damage than others.
Berserk
Berserk is an involuntary response a dragon has when its health is dangerously low. Once its health points drop below a threshold determined by its species (see the Dragon Info screen) its inner beast takes over and it strikes out wildly, dealing increased damage both with its breath weapon and in melee combat. Watch out when this happens! Berserk attacks can deliver fatal damage when you're least expecting it.
Find An Opponent
Note: no personal information is shared with your opponents. Your Username (which you chose) is all that they will see, along with your dragon's name once a battle is started.
You may either play against "artificial intelligence" (IL Arcade Bot) dragons or you may choose to play against another human via the Internet. In order for you and your human opponent to play together one player must issue an invitation to the other, once the other accepts the game is on.
How do you issue an invitation to another player?
Invitations are done either by way of your Friends list or by explicitly entering your opponent's Username or email address using "Vs Other" button on MyGames screen (remember: all UserNames are unique). Once you have battled a remote opponent their name is remembered and can be added to your Friend List if you wish, where they may be challenged in future matches.
You may also use the "Vs Other" followed by "Find Opponent" button to find another existing player who has at least one dragon in their roost of comparable experience to one of yours. "Find Opponent" also allows you to choose if you want others to be allowed to find and challenge you using this method.